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- #RETURN TO THE KEEP ON THE BORDERLANDS UPC UPDATE#
- #RETURN TO THE KEEP ON THE BORDERLANDS UPC PC#
- #RETURN TO THE KEEP ON THE BORDERLANDS UPC LICENSE#
Iuz's forces have managed to slip some small groups of evil humaniods and Priests past the forces of Lord Locks and they have established themselves in the Caves.
#RETURN TO THE KEEP ON THE BORDERLANDS UPC PC#
They are thrilled to have the PC party hunting monsters in the area. His remaining Henchmen (Tornamir - the Castellan Abdiel - the Priest of Heironeous Figolwren - the Elven F3/W3 and Gelinjay - the Gnome Scribe C2) haven't the resources to maintain such constant patrols and have thus lost the location of the Caves of Chaos.
![return to the keep on the borderlands upc return to the keep on the borderlands upc](https://www.gamereleasedates.net/images/covers/xbox360/cover-xbox360-tales-from-the-borderlands.jpg)
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Recently, however, Lord Locks has departed the Keep with several of his Henchmen, most of the Keep's cavalry, and many mercenaries to engage the forces of Iuz to the east of his domain. During Lord Locks' rule, the Caves were cleared of monsters and patrolled regularly. Maps and other written descriptions of it's location fade until disappearing within a month as well. The Caves of Chaos have an ancient curse on them that causes their location to be forgotten if that person doesn't visit the site once every month. (All the land north of the river is unclaimed, though the Wolf Nomads, Wood Elves, Iuz, Perrenland, and Highfolk all make use of its resources and have other interests within the area.) He claims rulership of the land in a 15 mile radius, north of the river only, centered on the Keep. With his own funds and the blessing of the ruler of Perrenland, Lord Locks built the Keep on the north side of the Deepstil River - land the Wood Elves do not claim as their own.
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He became a successful adventurer and wanted a desmense of his own. Lord Dread Locks was the second son of a minor Perrenlander lord. It is reasonable to say that they all eventually wandered into Highfolk, then travelled up the valley and east along the river road until arriving at the Keep where they begin their adventuring careers as a party.Ģ) The area has a perfect river surrounded by forests.ģ) Iuz (pre- or post-Greyhawk Wars) is a perfect explanation for why the caves of Chaos are inhabited by such an eclectic collection of humaniod tribes and evil Clerics.īackground that explains much in my WoG version of The Keep on the Borderlands: This position works incredibly well for all of the following reasons:ġ) The player characters generally represent a wide variety of races and classes and choose for their characters to have originated in many different parts of the Flaness. The most important decision I made, I think, was to place it on the Darlene Map of Greyhawk in the northern Vesve forest in one of the hexes covered by the word "Deep", as in Deepstil River.
#RETURN TO THE KEEP ON THE BORDERLANDS UPC UPDATE#
I did my own 2e update of Keep on the Borderlands, but it isn't available for download. I posted this message here because Return to the Keep on the Borderlands is supposed to be 2nd Edition. Let me know if you want me to scan it and post it somewhere (though we did it with the Basic rules at the time and these others aren't straight up Basic but more of an AD&D version). It's silly, but it's cool at the same time (he designed it to be silly on purpose so it works for me). I still have the version my friend at the time made when we were about 12 years old. I haven't played them, but they look cool.
#RETURN TO THE KEEP ON THE BORDERLANDS UPC LICENSE#
With Nicholas Plant, Chuck Schoonover, Mark Goss, and Greg Schabertĭistributed under the terms of the Open Game License version 1.0a And I didn't see if TSR had fleshed it out but I did find a couple of people that made their own and posted them.Ī Basic Fantasy Role-Playing Game Campaign